Playing a video game is a commonplace activity for most people. However, for individuals with disabilities, it’s often a different story. Video game companies are increasingly aware of these challenges and make concerted efforts to ensure that these players can enjoy their games to the fullest. There is no one-size-fits-all solution, so customized approaches are key.
Microsoft’s Adaptive Controller
The need for flexible solutions forms the foundation of the design of Microsoft’s Adaptive Controller. Primarily aimed at individuals with motor disabilities, the controller can be easily connected to various control elements that are suitable. For example, players with paralyzed upper bodies can control a game by moving their head or feet. Even players with less impactful disabilities can benefit from the Adaptive Controller. Released in 2018, Microsoft was among the first companies to make a strong commitment to inclusivity. Today, developers can even have their games screened by Microsoft to assess how well they score in terms of accessibility.
Access Controller from PlayStation
The Access Controller from PlayStation is a highly customizable PlayStation 5 controller kit designed to make games more accessible. This versatile controller kit can be tailored to meet the diverse needs of players. Created in close cooperation with the accessibility community, it aims to help players with disabilities enjoy more comfortable game sessions. You can use the controller in any orientation and connect extra buttons, special trigger switches and other compatible accessories via the four universal 3.5 mm ports. All inputs can be configured through the console settings.
The Last of Us II
Some individuals have visual or auditory impairments. In recent years, especially larger development companies, have been providing options to enhance the video game experience. These include features like audio description, where menu texts are read aloud to help the blind and visually impaired navigate easily, as well as closed captioning for the deaf and hard of hearing. The Last of Us Part II (Link in Dutch – Link in French) takes this even further, offering more than 60 accessibility options. These range from various color filters and helpful audio cues to extra vibrations during combat and the option to hold buttons instead of pressing them quickly and repeatedly. By considering a diverse range of physical and mental abilities throughout the development process, The Last of Us Part II stands out as one of the most accessible games to date, serving as a prime example of how game developers can approach inclusivity.