Players, children and parents data for Belgium and Europe (16 countries) extracted from GameTrack survey provided by IPSOS, commissioned by Video Games Federation Belgium and Video Games Europe.
All percentages are rounded to the nearest whole percentage.
Consumer sales data for Belgium on console and pc extracted from Game Sales Data tracker by Sparkers and Game Performance Monitor by Newzoo, both commissioned by Video Games Federation Belgium.
Consumer sales data on mobile for Belgium extracted from AppMagic including sales of full digital mobile game downloads on AppStore and Google Play Store as well as sales of in-game content.
Audience (streaming) data for Belgium extracted from Audience tracker by Sparkers based on total live stream hours watched on 20+ platforms (such as Twitch and YouTube), delayed viewing not included.
Company data for Belgium obtained via the annual survey of local companies active in game development and services provided by local developer associations.
Not included: sales of some high profile publishers and studios, DTC (direct to consumer) mobile sales, in-game advertising, merchandise sales, sales of pc hardware.
Disclaimer
The content of this report is protected by copyright. No part of this report may be reproduced, distributed or transmitted in any form or by any means without the prior consent of Video Games Federation Belgium. Please cite this report or any used part of it as: “Belgium video game Key Facts for 2025”. Thank you.