Players, children and parents data for Belgium and Europe (16 countries) extracted from GameTrack survey provided by IPSOS, commissioned by Video Games Federation Belgium and Video Games Europe.
- Total number of respondents for Europe (16 countries): 39.371 of which 2.013 in Belgium.
- Data on PEGI labels, parental agreements and purchases of in-game content were obtained from 301 respondents in Belgium.
- All respondents aged 6-75 across Belgium. All video game players aged 11-75 across Belgium. All adults 18+ parents or guardians of children in households across Belgium.
All percentages are rounded to the nearest whole percentage.
Consumer sales data for Belgium on console and pc extracted from Game Sales Data tracker by Sparkers and Game Performance Monitor by Newzoo, both commissioned by Video Games Federation Belgium.
- Pc and console revenue collected by Sparkers’ Games Sales Data (GSD), official tracker of the video game sector, including sales of game devices and consoles (including bundles), first and third party console and pc accessories, physical prepaid cards, full physical pc and console games in all Belgian hypermarkets, supermarkets, specialist stores (except MediaMarkt) and online stores as well as full digital pc and console game downloads on PSN, Xbox Live, Nintendo eShop (third party games only), Steam, Epic Games Store, Origin Store, Ubisoft Store, Battle.net, Rockstar Games store.
- Pc and console sales of in-game content collected by Newzoo including DLC, microtransactions, in-game single subscriptions and additionally also console multi-game and streaming subscriptions (such as PlayStation Plus and Xbox Game Pass).
- Monthly active users (MAUs) collected by Newzoo.
Consumer sales data on mobile for Belgium extracted from AppMagic including sales of full digital mobile game downloads on AppStore and Google Play Store as well as sales of in-game content.
Audience (streaming) data for Belgium extracted from Audience tracker by Sparkers based on total live stream hours watched on 20+ platforms (such as Twitch and YouTube), delayed viewing not included.
Company data for Belgium obtained via the annual survey of local companies active in game development and services provided by local developer associations.
Not included: sales of some high profile publishers and studios, DTC (direct to consumer) mobile sales, in-game advertising, merchandise sales, sales of pc hardware.