Player data extracted from Global Games Markets & Forecast report provided by Newzoo. Mainly based on its Global Gamer Study interviewing more than 73.000 respondents across 36 key countries/markets. Age range covered for Belgium is 10 to 65 years old. Player ratios from Global Gamer Study projected against online population, using UN population and ITU internet penetration metrics. To calculate total players, participants are asked to select all platforms (mobile, console and pc) that they have played within past 6 months. People who selected at least one platform are counted as “player”. Play time is not incorporated. However, all respondents labeled as “players” do receive follow-up questions regarding their play frequency and estimated play time per week for further differentiation.
Children’s and parents data extracted from annual survey conducted by DVJ Insights, commissioned by VGFB. Survey of 700 parents and caretakers in Belgium between 25 and 60 years old with kids aged 4 to 17 that play video games.
Consumer sales data on console and pc extracted from Game Sales Data tracker by Sparkers and Game Performance Monitor by Newzoo.
- Pc and console revenue collected by Sparkers’ Games Sales Data (GSD), official tracker of the video game sector, including sales of game devices and consoles (including bundles), first and third party console and pc accessories, physical prepaid cards, full physical pc and console games in all Belgian hypermarkets, supermarkets, specialist stores (except MediaMarkt) and online stores as well as full digital pc and console game downloads on PSN, Xbox Live, Nintendo eShop (third party games only), Steam, Epic Games Store, Origin Store, Ubisoft Store, Battle.net, Rockstar Games store.
- Pc and console sales of in-game content collected by Newzoo including DLC, microtransactions, in-game single subscriptions and additionally also console multi-game and streaming subscriptions (such as PlayStation Plus and Xbox Game Pass).
- Monthly active users (MAUs) collected by Newzoo.
Consumer sales data on mobile extracted from AppMagic including sales of full digital mobile game downloads on AppStore and Google Play Store as well as sales of in-game content.
Audience data extracted from Audience tracker by Sparkers based on total live stream hours watched on 20+ platforms (such as Twitch and YouTube), delayed viewing not included.
Company data is obtained via the annual survey of all Belgian companies active in game development and services, supplemented with official financial statements, provided by FLEGA, WALGA and games.brussels.
Excluded from our scope: in-game advertising, merchandise sales, sales of pc hardware, Larian Studios sales figures.