THE NUMBERS DON’T LIE: BELGIUM CAN NOT BE OVERLOOKED WHEN IT COMES TO GAME DEVELOPMENT
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West-Flanders
East-Flanders
Antwerp
Limburg
Flemish Brabant
Brussels
Walloon Brabant
Hainaut
Liège
Namur
Luxemburg
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In the second half of 2023 job openings were on the rise in Belgium, effectively solidifying the region and going against worldwide trends of lay offs.
IN 2022 THE PLAYSTATION 5 WAS HARDLY AVAILABLE DUE TO CHIP SHORTAGES. AS SOON AS THAT SITUATION WAS REVERSED, BELGIAN CONSUMERS BOUGHT PLAYSTATION 5 CONSOLES EN MASSE. SALES OF DOWNLOAD SOFTWARE ALSO INCREASED SIGNIFICANTLY
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Please note that this graph only includes physical and digital sales from full GSD participants. Nintendo does not share their digital sales with GSD. Therefore, we did not include Nintendo physical sales either, otherwise physical sales would appear significantly higher than they are in reality.
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Shares of women increased by 10%
over the last 15 years
More than 1 out of 3 Belgian Gamers
is older than 35 years
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76% of parents set a maximum number of hours for their child(ren) to play video games
of Belgian kids aged 4 to 17 play video games less than 7 hours per week
In comparison: the average playtime in Europe is
9 hours per week
of parents seek information on video games their child(ren) play
THE MAJORITY OF PARENTS ARE COMFORTABLE WITH THEIR CHILD’S PLAY EXPERIENCE
of parents talk to their child(ren) about video games they play
of parents make agreements with their child(ren) about where/when/ how much they can play games
of parents feel that they have sufficient control over the video game experience of their child(ren)
of parents occasionally or often play video games with their child(ren)
of parents think it is very important to be aware of their child(ren)’s video game experience
of parents believe playing video games benefits their intelligence
of parents believe playing video games benefits their social skills
of parents believe playing video games benefits their English language skills
of parents believe playing video games benefits their creativity
of parents do not believe playing video games benefits their child(ren)
of parents allow their child(ren) to spend money whilst playing a video game
of parents allow their child(ren) to spend between 10 and 50 euro per month
of parents allow their
child(ren) to play any video game they want
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Player data is extracted from GameTrack provided by Ipsos and extrapolated for Belgium by Sparkers. VGFB also commissioned an annual survey conducted by DVJ Insights. Survey of 700 parents and caretakers in Belgium between 25 and 60 years old with kids aged 4 to 17 that play video games.
Consumer sales data on pc and console is extracted from Game Sales Data (GSD) tracker, processed by Sparkers and commissioned by VGFB. Mobile turnover data is extracted from AppMagic.
Audience data is extracted from the Audience tracker by Sparkers.
Streaming data (for 2023) based on total streaming hours watched on more than 20 platforms such as Twitch and YouTube.
Company data is obtained via an annual survey of all Belgian companies active in game development and services, supplemented with official financial statements. Larian data only for studio in Ghent. Wallonia data provided by WALGA. Brussels data represents 87% from service providers and 13% from game development studios. Job data provided by Games Jobs Live.